Thursday, January 31, 2013

A Piece of Paper

I have heard rumors of a special paper that allows one to lose his memories. If somebody consumes a sheet of that paper, he soon forgets whatever is written on it, even if the written information was something close to him.

Of course, such a thing is impossible, which is why I can discuss it with you.

It isn't something you'll want to use daily, certainly. But at the same time, its value lies in being able to eliminate unwanted memories. Unhappy memories, hateful recollections. These don't occur everyday, but rubbing out the occasional blemish is something that's desirable.

Is it?

Not in excess, of course. Few things are entirely good if taken to extremes. Any tool invented to help inevitably brings forward criticisms of it weakening us. Eliminate the necessity of labor, and the strength of humans will decline. The terrible ease of forgetting trivializes the impact of harsh memories; they are sooner forgotten than overcome. 

Perhaps it might reduce us to psychological weaklings, unable to accept any mental blows without whiting it out.

Of course, such a thing is impossible, and doesn't exist.

Yes, you've heard me right. Have you gotten that all written down? Great. Now for the next step...

Friday, December 21, 2012

A Lukewarm Apocalypse

For people making disaster preparations for the 'apocalypse', as far as things go, I'm not certain how helpful a few tins of food and some tea candles would be in the event of, say, the end of the world.

If the world is doomed, I wouldn't want to live. Imagine the total loss of modern infrastructure; I don't think we'll be able to climb out of such a mess anytime soon, if anything on that scale happens.

Now of course most people taking in the end of days nonsense will say, well, we're not expecting a disaster on that scale. Maybe something less severe, but a disaster nonetheless. A sort of lukewarm threat, perhaps.

I find that the scenarios where the 'disaster preparations' would come in useful are pretty much on the harmless side of the continuum. Surely, anything worth worrying about such that it deserves a special mention must have a greater impact, otherwise the Mayans are not only alarmists, but alarmists with a great tendency for omission.

Of course, it's much easier to say that everyone is nuts.

Thursday, December 20, 2012

Binaural Hearing


We have, of course, two ears which jointly allow us to localize the direction of incoming sound. But our ears are much more than simple point hearing devices; there must be some more advanced mechanisms contained within. Why? Because we can tell whether a sound is coming from our back or our front.

Imagine the case in our ears were replaced with two simple mono microphones of appropriate sensitivity. Any sound would be picked up by the two microphones, though at different delays. Knowing the speed of sound, it is simple to calculate the distance of the source from each microphone and hence, the intersections (locii). Note the word intersections. With two point microphones, there are two intersections (in a 2-D scenario) and infinite intersections (dispersed in a circle in a 3-D scenario).

If our ears were only point microphones, we would not be able to differentiate sounds coming from behind us. 

But of course, we can. That is because our ears are directionally sensitive, or at least, structures in our ears serve as directional filters.

One interesting result of this line of thought is that with headphones, it is not possible to duplicate full directional sound. Headphones are merely two point sources of sound; there will be ambiguity of direction, leading us to confuse front-back sounds.

Tuesday, December 18, 2012

Hashing Web Services for Spam Detection

For many web services, it is necessary to provide your email address as well as other related personal information, such as your name or date of birth. The problem with this is that you have no idea what they do with your information.

One approach that several people use is to put in false information, which sidesteps the privacy issue. Still, for several web services an email address is still required, if only to provide an authentication link to verify your account. A secondary email address dedicated for such purposes is often used.

It is possible to detect the origin of the spam by clever selection of the personal details provided. For example, when prompted to provide a name or user name, the title or address of the web service can be used instead. Thus, when the information is sold and used to address spam to you, the name the spam mail identifies you by can be used to determine the source.

Similarly, more complex hashing schemes can be used to encode such identifier information into birth dates.

Thursday, November 29, 2012

The Age of Contention

The main battleship design during the Terran era was a cylindrical vessel body where one end housed the propulsive drives and the other end, the main laser batteries; this design is retroactively known to us as the Lance-type battleship. Contrary to popular perception, Lance-type battleships were not armed with a single very massive laser cannon, or even a small number very large lasers; rather, the main laser batteries were formed of a sizable number of heavy (in terms of output, not size) lasers recessed into the main weapon receptacle, each of which contributed to a large beam of immense firepower. However, since the laser batteries themselves are hidden within the body of the cylindrical vessel body and only exposed in combat, it is easy to understand how such a public misconception came about.

This battleship design resulted in a ship that could output heavy forward fire, but only presented a small cross-section that was difficult for enemies to hit. This was excellent at siege warfare against immobile orbital or planetary targets, but difficult to use against naval targets. Admirals relied on flanking and ambushes to place their ships at optimal positions where damage could be properly inflicted on enemy fleets, but such tactics were rarely effective. However, the very impotence of battleships ensured that battles during the late Terran era were relatively bloodless, even though wars large and small broke out all the time. Hence, the late Terran era was also nicknamed "The Era of Inconsequence".

The status quo was eventually broken by an innovative battleship design, pioneered by the Caled. The primary weakness of old Lance-type battleships was an inability to target (and consequently damage) anything that did not lie in the narrow arc of fire directly forward. This problem stemmed from the cylindrical vessel design, which made it difficult to situate weapons of any effective size on the sides of the ship. The Caled overcame this problem by constructing spherical ships (though in practice the ships were polyhedral rather than pure spheres) with weapons facing each possible direction except the rear (where the engines were). Such ships were considered ugly and were named "Spikeballs" according to their spiky appearance. However, their combat potential was very high, compared to the earlier battleships.

Though some naval designers recognized the value of the Spikeball-type battleship, politicians and naval planners were unconvinced by the advantage of this new design. The Caled themselves secretly doubted the unproven worth of their new ships, and did not pursue construction of Spikeballs on a massive scale. This turned out to be a massive error, though, as it gave rival powers some time to begin their own experiments in battleship design.

The value of the new battleships was proven in the battle of Proxima Delphi, where a fleet of Spikeballs-type battleships was able to inflict decisive damage on a fleet of conventional warships, while suffering little damage themselves. Henceforth navies everywhere adopted the Spikeball design over the older Lance-type battleships. The sole exception was the Terran navy, which found itself in the unenviable position of being stuck with a large fleet of outdated vessels and having insufficient resources or industrial capacity to modernize its fleet on a large scale. This led to the diminishment of Terran power and prestige and the loss of its position as the galactic superpower, though in any case it was still a first-rate power of prominence.

The Spikeball battleship brought about a new era in naval warfare. Though no power was especially advantaged by the introduction of the Spikeball (with the minor exception of the Caled, who unfortunately due to their initial hesitation only retained a small numerical advantage in the number of modern battleships), since all powers had equal access to the design and production of Spikeball-type battleships, the galactic scene was changed forever. Where naval battle in the Terran era was inconclusive, the newer battleships were much more capable of dealing damage to each other. Battles could once again be won or lost, and wars were once again bloody.



Saturday, November 24, 2012

Defence versus Attack

In several games, in particular RPGs, defence is quite boring when compared to attack. I tend to skip defensive skills or traits, unless death is penalized in gameplay.

Imagine two characters, one who specializes in defence, and the other attack. If properly balanced, we expect both characters to be equally successful in combat. Yet, most probably the attack specialist preferred by far. Why? Because killing the enemy is more enjoyable than surviving the enemy. This is particularly true if combat is repetitive, or if it is necessary to fight some trash mobs. Defensive skills simply extend the length of combat.

Wednesday, October 31, 2012

Elections and Cognitive Costs

Research has suggested that the prevailing economic conditions are a strong predictor of the incumbent's reelection chances. 

I don't think that people are optimizers when it comes to elections. That is, people don't immediately begin to evaluate the various choices available and to compare and decide on the best candidate(s) or party to vote. That's cognitively expensive. Elections are not about choosing the best person(s).

Instead, I think the very first question people ask themselves is, 'Is everything good?" If nothing is really wrong, then most people would consider that acceptable and vote for the incumbent. It doesn't matter if the other candidates have a possibility of being superior; if it's not broken, why fix it? That's the power of the status quo. It isn't exactly wrong; cognitive costs and information costs do exist, even if it trivializes elections.

That's why challengers face an uphill battle; something needs to be wrong for them to have a good chance. Only when people have doubts about the incumbent does the second question come in: 'Which of these choices is better?' As a gatekeeping rule to conserve cognitive resources, this seems to be a valid strategy for making decisions, though it is somewhat reactionary. 

Of course, there are still many who rely exclusively on the first judgment. If things are good, they vote one way; if not, they vote the other. It suffices to say that such a simplistic, binary thought process fails to achieve much. Some of us only have the capacity to know that things are wrong, but not why, and not how to fix it.