In several games, in particular RPGs, defence is quite boring when compared to attack. I tend to skip defensive skills or traits, unless death is penalized in gameplay.
Imagine two characters, one who specializes in defence, and the other attack. If properly balanced, we expect both characters to be equally successful in combat. Yet, most probably the attack specialist preferred by far. Why? Because killing the enemy is more enjoyable than surviving the enemy. This is particularly true if combat is repetitive, or if it is necessary to fight some trash mobs. Defensive skills simply extend the length of combat.
Imagine two characters, one who specializes in defence, and the other attack. If properly balanced, we expect both characters to be equally successful in combat. Yet, most probably the attack specialist preferred by far. Why? Because killing the enemy is more enjoyable than surviving the enemy. This is particularly true if combat is repetitive, or if it is necessary to fight some trash mobs. Defensive skills simply extend the length of combat.
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